Publications

Journal and Conference Publications

2011

  • The Perils of Using Simulations to Evaluate Massively Multiplayer
    Online Game Performance
    , Alexandre Denault, Cesar Canas, Jörg Kienzle, Bettina Kemme; Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on; Ottawa, Ontario; Oct, 2011
    [pdf]

2010

  • The Perils of Using Simulations to Evaluate Massively Multiplayer
    Online Game Performance
    , Alexandre Denault, Jörg Kienzle;
    DIstributed SImulation & Online gaming (DISIO); Torremolinos, Spain; March 15, 2010
    [pdf]

2009

  • Mammoth: a massively multiplayer game research framework,
    Jörg Kienzle , Clark Verbrugge , Bettina Kemme , Alexandre Denault , Michael Hawker,
    Proceedings of the 4th International Conference on Foundations of Digital Games,
    April 26-30, 2009, Orlando, Florida [pdf]

2008

  • Persistence in massively multiplayer online games,
    Kaiwen Zhang, Bettina Kemme, Alexandre Denault,
    NetGames ’08: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games,
    October 2008 , Worcester, Massachusetts [pdf]
  • Be a Computer Scientist for a Week The McGill “Game Programming Guru” Summer Camp,
    Alexandre Denault, Jörg Kienzle, Joseph Vybihal,
    Frontiers in Education Conference, 2008. FIE 2008. 38th Annual,
    2008 [pdf]

2007

  • Model-based Design of Computer-Controlled Game Character Behavior,
    Jorg Kienzle, Alexandre Denault and Hans Vangheluwe,
    ACM/IEEE 10th International Conference on Model Driven Engineering Languages and Systems,
    October 2007 [pdf]
  • Avoid Common Pitfalls when Programming 2-D Graphics in Java:
    Lessons Learned from Implementing the Minueto Toolkit
    ,
    Alexandre Denault and Jorg Kienzle,
    ACM Crossroads 13.3: Computer Graphics, Spring 2007
    [www]

2006

  • Student Software Engineering Project Courses Become Fun,
    Alexandre Denault, Jorg Kienzle, Minueto, FuturePlay 2006: The International
    Conference on the Future of Game Design and Technology, October 2006 (8 pages)
    [pdf]
  • Model-Based Design of Game AI,
    Alexandre Denault, Jorg Kienzle and Hans Vangheluwe,
    2nd International North-American Conference on Intelligent Games and Simulation,
    September 2006, p67-71 [pdf]

Technical Reports, Posters and Workshops

2008

  • Object-oriented Network Middleware for Massively Multiplayer
    Online Games
    , Alexandre Denault, Jörg Kienzle, Carl Dionne and
    Clark Verbrugge, School of Computer Science, McGill University, December 2008
    [pdf]

2006

  • Mammoth, the Massively Multiplayer Research Framework,
    Poster Presentation, presented by J.S. Boulanger and M. Hawker,
    Jean-Sebastien Boulanger, Alexandre Denault, Adrian Ghizaru, Michael Hawker, Nadeem
    Khan, Jörg Kienzle, Marc Lanctot, Jonathan Li On Wing and Nicolas Ng Man Sun
    Cascon 2006, [png]

2005

  • The Multi-Platform 2D Graphic API,
    Alexandre Denault,
    1st International North-American Conference on Intelligent Games and Simulation,
    September 2005

Thesis

2005

  • Minueto, an Undergraduate Teaching Development Framework,
    Alexandre Denault, Master’s Thesis, McGill University,
    October 2005 [pdf]

2010

  • Journey, a Shared Virtual Space Middleware,
    Alexandre Denault, PhD’s Thesis, McGill University,
    October 2010 [pdf]

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